| | Quantum 
| in Games Magazine's "Games 100" List of the year's best new games, November 1984, page 47 |
Number of players: Two to four Complexity: 2 (1 = easiest, 5 = hardest to learn) Typical playing time: 30 minutes This is a fast-changing game that's full of surprises. First the board is shaken to randomly distribute weighted pieces into different holes. Players then take turns either moving a piece or turning one upside down (thereby changing its movement capabilities). Moves can be quite dramatic: Often it's possible to jump and capture 10 or more opposing pieces in a turn. The object is to occupy all four center spaces. Falling behind usually entitles you to make a one-time-only "disaster" move that can equalize things in a hurry. * Quantum
 | again in Games Magazine's "Games 100" list of the year's best new games, November 1985, page 40 |
Number of players: Two to four Complexity: 2 (1 = easiest, 5 = hardest to learn) Typical playing time: 30 minutes Having fewer pieces isn't always bad in this very original blend of strategy and chance. The starting position is determined randomly, by shaking the board until all the pieces fall into its holes, "blank" side up. Blank pieces jump over other pieces, often making many captures in a turn, then are flipped over to become one of two new types of pieces.
The scramble to win by occupying the four center squares is always lively, and special "disaster" and "transformation" moves offer resourceful players a good chance to come from behind. Continue to more reviews, or buy your collector's edition Quantumgame at www.gamepuzzles.com/histfun.htm#QM | |